Merge branch 'worron-master'

This commit is contained in:
luke bonham 2015-01-11 13:16:37 +01:00
commit 3cd8b20013
2 changed files with 232 additions and 292 deletions

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@ -2,7 +2,7 @@
--[[ --[[
Licensed under GNU General Public License v2 Licensed under GNU General Public License v2
* (c) 2014, projektile * (c) 2014, projektile, worron
* (c) 2013, Luke Bonham * (c) 2013, Luke Bonham
* (c) 2012, Josh Komoroske * (c) 2012, Josh Komoroske
* (c) 2010-2012, Peter Hofmann * (c) 2010-2012, Peter Hofmann
@ -11,111 +11,98 @@
local beautiful = require("beautiful") local beautiful = require("beautiful")
local ipairs = ipairs local ipairs = ipairs
local math = { ceil = math.ceil, sqrt = math.sqrt } local math = { ceil = math.ceil, sqrt = math.sqrt, floor = math.floor, max = math.max }
local tonumber = tonumber local tonumber = tonumber
local uselessfair = {} local uselessfair = {}
-- Transformation functions
local function swap(geometry)
return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
end
-- Client geometry correction depending on useless gap and window border
local function size_correction(c, geometry, useless_gap)
geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
geometry.x = geometry.x + useless_gap / 2
geometry.y = geometry.y + useless_gap / 2
end
-- Main tiling function
local function fair(p, orientation) local function fair(p, orientation)
-- A useless gap (like the dwm patch) can be defined with
-- beautiful.useless_gap_width.
local useless_gap = tonumber(beautiful.useless_gap_width) or 0
if useless_gap < 0 then useless_gap = 0 end
-- A global border can be defined with -- Theme vars
-- beautiful.global_border_width. local useless_gap = beautiful.useless_gap_width or 0
local global_border = tonumber(beautiful.global_border_width) or 0 local global_border = beautiful.global_border_width or 0
if global_border < 0 then global_border = 0 end
-- Themes border width requires an offset. -- Aliases
local bw = tonumber(beautiful.border_width) or 0
-- get our orientation right.
local wa = p.workarea local wa = p.workarea
local cls = p.clients local cls = p.clients
wa.height = wa.height - ((global_border * 2) + (bw * 2)) -- Nothing to tile here
wa.width = wa.width - ((global_border * 2) + (bw * 2)) if #cls == 0 then return end
if #cls > 0 then -- Workarea size correction depending on useless gap and global border
local cells = math.ceil(math.sqrt(#cls)) wa.height = wa.height - 2 * global_border - useless_gap
local strips = math.ceil(#cls / cells) wa.width = wa.width - 2 * global_border - useless_gap
wa.x = wa.x + useless_gap / 2 + global_border
wa.y = wa.y + useless_gap / 2 + global_border
local cell = 0 -- Geometry calculation
local strip = 0 local row, col = 0, 0
for k, c in ipairs(cls) do
local rows = math.ceil(math.sqrt(#cls))
local cols = math.ceil(#cls / rows)
for i, c in ipairs(cls) do
local g = {} local g = {}
-- Save actual grid index for use in the useless_gap
-- routine. -- find tile orientation for current client and swap geometry if need
local this_x = 0 local need_swap = (orientation == "east" and #cls <= 2) or (orientation == "south" and #cls > 2)
local this_y = 0 local area = need_swap and swap(wa) or wa
if ( orientation == "east" and #cls > 2 )
or ( orientation == "south" and #cls <= 2 ) then -- calculate geometry
if #cls < (strips * cells) and strip == strips - 1 then if #cls < (cols * rows) and row == cols - 1 then
g.width = wa.width / (cells - ((strips * cells) - #cls)) g.width = area.width / (rows - ((cols * rows) - #cls))
else else
g.width = wa.width / cells g.width = area.width / rows
end
g.height = wa.height / strips
this_x = cell
this_y = strip
g.x = wa.x + cell * g.width + global_border
g.y = wa.y + strip * g.height + global_border
else
if #cls < (strips * cells) and strip == strips - 1 then
g.height = wa.height / (cells - ((strips * cells) - #cls))
else
g.height = wa.height / cells
end
g.width = wa.width / strips
this_x = strip
this_y = cell
g.x = wa.x + strip * g.width + global_border
g.y = wa.y + cell * g.height + global_border
end end
-- Useless gap. g.height = area.height / cols
if useless_gap > 0 g.x = area.x + col * g.width
then g.y = area.y + row * g.height
-- All clients tile evenly.
g.width = g.width - useless_gap
g.x = g.x + (useless_gap / 2)
g.height = g.height - useless_gap
g.y = g.y + (useless_gap / 2)
end -- turn back to real if geometry was swapped
-- End of useless gap. if need_swap then g = swap(g) end
-- window size correction depending on useless gap and window border
size_correction(c, g, useless_gap)
-- set geometry
c:geometry(g) c:geometry(g)
cell = cell + 1 -- update tile grid coordinates
if cell == cells then col = i % rows
cell = 0 row = math.floor(i / rows)
strip = strip + 1
end
end
end end
end end
--- Horizontal fair layout. -- Layout constructor
-- @param screen The screen to arrange. local function construct_layout(name, direction)
uselessfair.horizontal = {} return {
uselessfair.horizontal.name = "uselessfairh" name = name,
function uselessfair.horizontal.arrange(p) -- @p screen The screen number to tile
return fair(p, "east") arrange = function(p) return fair(p, direction) end
}
end end
-- Vertical fair layout. -- Build layouts with different tile direction
-- @param screen The screen to arrange. uselessfair.vertical = construct_layout("uselessfair", "south")
uselessfair.name = "uselessfair" uselessfair.horizontal = construct_layout("uselessfairh", "east")
function uselessfair.arrange(p)
return fair(p, "south") -- Module aliase
end uselessfair.arrange = uselessfair.vertical.arrange
uselessfair.name = uselessfair.vertical.name
return uselessfair return uselessfair

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@ -2,7 +2,7 @@
--[[ --[[
Licensed under GNU General Public License v2 Licensed under GNU General Public License v2
* (c) 2014 projektile * (c) 2014 projektile, worron
* (c) 2013 Luke Bonham * (c) 2013 Luke Bonham
* (c) 2009 Donald Ephraim Curtis * (c) 2009 Donald Ephraim Curtis
* (c) 2008 Julien Danjolu * (c) 2008 Julien Danjolu
@ -13,227 +13,180 @@ local tag = require("awful.tag")
local beautiful = require("beautiful") local beautiful = require("beautiful")
local ipairs = ipairs local ipairs = ipairs
local math = { floor = math.floor, local math = { floor = math.floor,
ceil = math.ceil,
max = math.max, max = math.max,
min = math.min } min = math.min }
local tonumber = tonumber local tonumber = tonumber
local uselesstile = {} local uselesstile = {}
local function tile_group(cls, wa, orientation, fact, group) -- Transformation functions
-- A useless gap (like the dwm patch) can be defined with local function flip(canvas, geometry)
-- beautiful.useless_gap_width . return {
local useless_gap = tonumber(beautiful.useless_gap_width) or 0 -- vertical only
if useless_gap < 0 then useless_gap = 0 end x = 2 * canvas.x + canvas.width - geometry.x - geometry.width,
y = geometry.y,
-- A global border can be defined with width = geometry.width,
-- beautiful.global_border_width height = geometry.height
local global_border = tonumber(beautiful.global_border_width) or 0 }
if global_border < 0 then global_border = 0 end
-- Themes border width requires an offset
local bw = tonumber(beautiful.border_width) or 0
-- get our orientation right
local height = "height"
local width = "width"
local x = "x"
local y = "y"
if orientation == "top" or orientation == "bottom" then
height = "width"
width = "height"
x = "y"
y = "x"
end
-- make this more generic (not just width)
--if for top
available = wa[width] - (group.coord - wa[x]) -- it's truly not here
-- find our total values
local total_fact = 0
local min_fact = 1
local size = group.size
for c = group.first,group.last do
-- determine the width/height based on the size_hint
local i = c - group.first +1
local size_hints = cls[c].size_hints
local size_hint = size_hints["min_"..width] or size_hints["base_"..width] or 0
size_hint = size_hint + cls[c].border_width*2
size = math.max(size_hint, size)
-- calculate the height
if not fact[i] then
fact[i] = min_fact
else
min_fact = math.min(fact[i],min_fact)
end
total_fact = total_fact + fact[i]
end
size = math.min(size, (available - global_border))
local coord = wa[y]
local geom = {}
local used_size = 0
local unused = wa[height] - (global_border * 2)
local stat_coord = wa[x]
--stat_coord = size
for c = group.first,group.last do
local i = c - group.first +1
geom[width] = size - global_border - (bw * 2)
geom[height] = math.floor(unused * fact[i] / total_fact) - (bw * 2)
geom[x] = group.coord + global_border
geom[y] = coord + global_border
coord = coord + geom[height]
unused = unused - geom[height]
total_fact = total_fact - fact[i]
used_size = math.max(used_size, geom[width])
-- Useless gap
if useless_gap > 0
then
-- Top and left clients are shrinked by two steps and
-- get moved away from the border. Other clients just
-- get shrinked in one direction.
top = false
left = false
if geom[y] == wa[y] then
top = true
end
if geom[x] == 0 or geom[x] == wa[x] then
left = true
end
if top then
geom[height] = geom[height] - (2 * useless_gap)
geom[y] = geom[y] + useless_gap
else
geom[height] = geom[height] - useless_gap
end
if left then
geom[width] = geom[width] - (2 * useless_gap)
geom[x] = geom[x] + useless_gap
else
geom[width] = geom[width] - useless_gap
end
end
-- End of useless gap.
geom = cls[c]:geometry(geom)
end
return used_size
end end
local function tile(param, orientation) local function swap(geometry)
local t = tag.selected(param.screen) return { x = geometry.y, y = geometry.x, width = geometry.height, height = geometry.width }
orientation = orientation or "right" end
-- this handles are different orientations -- Find geometry for column/row tiling
local height = "height" local function cut_area(wa, total, index, is_horizontal)
local width = "width" local wa = is_horizontal and swap(wa) or wa
local x = "x" local height = wa.height / total
local y = "y"
if orientation == "top" or orientation == "bottom" then local area = {
height = "width" x = wa.x,
width = "height" y = wa.y + (index - 1) * height,
x = "y" width = wa.width,
y = "x" height = height
}
if is_horizontal then area = swap(area) end
return area
end
-- Client geometry correction depending on useless gap and window border
local function size_correction(c, geometry, useless_gap)
geometry.width = math.max(geometry.width - 2 * c.border_width - useless_gap, 1)
geometry.height = math.max(geometry.height - 2 * c.border_width - useless_gap, 1)
geometry.x = geometry.x + useless_gap / 2
geometry.y = geometry.y + useless_gap / 2
end
-- Tile group of clients in given area
-- @canvas need for proper transformation only
local function tile_column(canvas, area, list, useless_gap, transformation)
for i, c in ipairs(list) do
local g = cut_area(area, #list, i)
-- swap workarea dimensions
if transformation.flip then g = flip(canvas, g) end
if transformation.swap then g = swap(g) end
-- useless gap and border correction
size_correction(c, g, useless_gap)
c:geometry(g)
end end
end
local cls = param.clients --Main tile function
local function tile(p, orientation)
-- Theme vars
local useless_gap = beautiful.useless_gap_width or 0
local global_border = beautiful.global_border_width or 0
-- Aliases
local wa = p.workarea
local cls = p.clients
local t = tag.selected(p.screen)
-- Nothing to tile here
if #cls == 0 then return end
-- Get tag prop
local nmaster = math.min(tag.getnmaster(t), #cls) local nmaster = math.min(tag.getnmaster(t), #cls)
local nother = math.max(#cls - nmaster,0)
local mwfact = tag.getmwfact(t) local mwfact = tag.getmwfact(t)
local wa = param.workarea
local ncol = tag.getncol(t)
local data = tag.getdata(t).windowfact if nmaster == 0 then
mwfact = 0
if not data then elseif nmaster == #cls then
data = {} mwfact = 1
tag.getdata(t).windowfact = data
end end
local coord = wa[x] -- Workarea size correction depending on useless gap and global border
local place_master = true wa.height = wa.height - 2 * global_border - useless_gap
if orientation == "left" or orientation == "top" then wa.width = wa.width - 2 * global_border - useless_gap
-- if we are on the left or top we need to render the other windows first wa.x = wa.x + useless_gap / 2 + global_border
place_master = false wa.y = wa.y + useless_gap / 2 + global_border
-- Find which transformation we need for given orientation
local transformation = {
swap = orientation == 'top' or orientation == 'bottom',
flip = orientation == 'left' or orientation == 'top'
}
-- Swap workarea dimensions if orientation vertical
if transformation.swap then wa = swap(wa) end
-- Split master and other windows
local cls_master, cls_other = {}, {}
for i, c in ipairs(cls) do
if i <= nmaster then
table.insert(cls_master, c)
else
table.insert(cls_other, c)
end
end end
-- this was easier than writing functions because there is a lot of data we need -- Tile master windows
for d = 1,2 do local master_area = {
if place_master and nmaster > 0 then x = wa.x,
local size = wa[width] y = wa.y,
if nother > 0 then width = nmaster > 0 and wa.width * mwfact or 0,
size = math.min(wa[width] * mwfact, wa[width] - (coord - wa[x])) height = wa.height
end }
if not data[0] then
data[0] = {} tile_column(wa, master_area, cls_master, useless_gap, transformation)
end
coord = coord + tile_group(cls, wa, orientation, data[0], {first=1, last=nmaster, coord = coord, size = size}) -- Tile other windows
local other_area = {
x = wa.x + master_area.width,
y = wa.y,
width = wa.width - master_area.width,
height = wa.height
}
-- get column number for other windows
local ncol = math.min(tag.getncol(t), #cls_other)
-- split other windows to column groups
local last_small_column = ncol - #cls_other % ncol
local rows_min = math.floor(#cls_other / ncol)
local client_index = 1
for i = 1, ncol do
local position = transformation.flip and ncol - i + 1 or i
local rows = i <= last_small_column and rows_min or rows_min + 1
local column = {}
for j = 1, rows do
table.insert(column, cls_other[client_index])
client_index = client_index + 1
end end
if not place_master and nother > 0 then -- and tile
local last = nmaster local column_area = cut_area(other_area, ncol, position, true)
tile_column(wa, column_area, column, useless_gap, transformation)
-- we have to modify the work area size to consider left and top views
local wasize = wa[width]
if nmaster > 0 and (orientation == "left" or orientation == "top") then
wasize = wa[width] - wa[width]*mwfact
end end
for i = 1,ncol do
-- Try to get equal width among remaining columns
local size = math.min((wasize - (coord - wa[x])) / (ncol - i + 1)) --+ (global_border/(ncol))/(ncol+i^2)
local first = last + 1
last = last + math.floor((#cls - last)/(ncol - i + 1))
-- tile the column and update our current x coordinate
if not data[i] then
data[i] = {}
end
coord = coord + tile_group(cls, wa, orientation, data[i], { first = first, last = last, coord = coord, size = size })
end
end
place_master = not place_master
end
end end
uselesstile.right = {} -- Layout constructor
uselesstile.right.name = "uselesstile" local function construct_layout(name, orientation)
uselesstile.right.arrange = tile return {
name = name,
--- The main tile algo, on left. -- @p screen number to tile
-- @param screen The screen number to tile. arrange = function(p) return tile(p, orientation) end
uselesstile.left = {} }
uselesstile.left.name = "uselesstileleft"
function uselesstile.left.arrange(p)
return tile(p, "left")
end end
--- The main tile algo, on bottom. -- Build layouts with different tile direction
-- @param screen The screen number to tile. uselesstile.right = construct_layout("uselesstile", "right")
uselesstile.bottom = {} uselesstile.left = construct_layout("uselesstileleft", "left")
uselesstile.bottom.name = "uselesstilebottom" uselesstile.bottom = construct_layout("uselesstilebottom", "bottom")
function uselesstile.bottom.arrange(p) uselesstile.top = construct_layout("uselesstiletop", "top")
return tile(p, "bottom")
end
--- The main tile algo, on top.
-- @param screen The screen number to tile.
uselesstile.top = {}
uselesstile.top.name = "uselesstiletop"
function uselesstile.top.arrange(p)
return tile(p, "top")
end
-- Module aliase
uselesstile.arrange = uselesstile.right.arrange uselesstile.arrange = uselesstile.right.arrange
uselesstile.name = uselesstile.right.name uselesstile.name = uselesstile.right.name
return uselesstile return uselesstile