quake: client maximized before awesome restart: after the restart, unmaximize and toggle to get normal geometry again

This commit is contained in:
copycat-killer 2017-01-21 18:09:07 +01:00
parent 9adaa9fa32
commit a89bbec6f3

View file

@ -8,15 +8,15 @@
--]] --]]
local awful = require("awful") local awful = require("awful")
local capi = { client = client, local capi = { client = client }
timer = require("gears.timer") }
local math = { floor = math.floor } local math = { floor = math.floor }
local string = string local string = { format = string.format }
local pairs = pairs local pairs = pairs
local screen = screen local screen = screen
local setmetatable = setmetatable local setmetatable = setmetatable
local tostring = tostring
-- Quake-like Dropdown application spawn -- Quake-like Dropdown application spawn
local quake = {} local quake = {}
@ -57,21 +57,16 @@ function quake:display()
cmd = string.format("%s %s %s", self.app, cmd = string.format("%s %s %s", self.app,
string.format(self.argname, self.name), self.extra) string.format(self.argname, self.name), self.extra)
awful.spawn(cmd, { tag = self.screen.selected_tag }) awful.spawn(cmd, { tag = self.screen.selected_tag })
self.notexist = true
return return
end end
-- Resize -- Set geometry
client.floating = true client.floating = true
client.border_width = self.border client.border_width = self.border
client.size_hints_honor = false client.size_hints_honor = false
if self.notexist then client:geometry(self:compute_size())
self:compute_size()
client:geometry(self.geometry)
self.notexist = false
end
-- Not sticky and on top -- Set not sticky and on top
client.sticky = false client.sticky = false
client.ontop = true client.ontop = true
client.above = true client.above = true
@ -97,23 +92,27 @@ function quake:display()
end end
function quake:compute_size() function quake:compute_size()
local geom -- skip if we already have a geometry for this screen
if not self.overlap then if not self.geometry[self.screen] then
geom = screen[self.screen].workarea local geom
else if not self.overlap then
geom = screen[self.screen].geometry geom = screen[self.screen].workarea
else
geom = screen[self.screen].geometry
end
local width, height = self.width, self.height
if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
if height <= 1 then height = math.floor(geom.height * height) end
local x, y
if self.horiz == "left" then x = geom.x
elseif self.horiz == "right" then x = geom.width + geom.x - width
else x = geom.x + (geom.width - width)/2 end
if self.vert == "top" then y = geom.y
elseif self.vert == "bottom" then y = geom.height + geom.y - height
else y = geom.y + (geom.height - height)/2 end
self.geometry[self.screen] = { x = x, y = y, width = width, height = height }
end end
local width, height = self.width, self.height return self.geometry[self.screen]
if width <= 1 then width = math.floor(geom.width * width) - 2 * self.border end
if height <= 1 then height = math.floor(geom.height * height) end
local x, y
if self.horiz == "left" then x = geom.x
elseif self.horiz == "right" then x = geom.width + geom.x - width
else x = geom.x + (geom.width - width)/2 end
if self.vert == "top" then y = geom.y
elseif self.vert == "bottom" then y = geom.height + geom.y - height
else y = geom.y + (geom.height - height)/2 end
self.geometry = { x = x, y = y, width = width, height = height }
end end
function quake:new(config) function quake:new(config)
@ -130,33 +129,26 @@ function quake:new(config)
conf.screen = conf.screen or awful.screen.focused() conf.screen = conf.screen or awful.screen.focused()
-- If width or height <= 1 this is a proportion of the workspace -- If width or height <= 1 this is a proportion of the workspace
conf.height = conf.height or 0.25 -- height conf.height = conf.height or 0.25 -- height
conf.width = conf.width or 1 -- width conf.width = conf.width or 1 -- width
conf.vert = conf.vert or "top" -- top, bottom or center conf.vert = conf.vert or "top" -- top, bottom or center
conf.horiz = conf.horiz or "left" -- left, right or center conf.horiz = conf.horiz or "left" -- left, right or center
conf.geometry = {} -- internal use
local dropdown = setmetatable(conf, { __index = quake })
local console = setmetatable(conf, { __index = quake })
capi.client.connect_signal("manage", function(c) capi.client.connect_signal("manage", function(c)
if c.instance == console.name and c.screen == console.screen then if c.instance == dropdown.name and c.screen == dropdown.screen then
console:display() dropdown:display()
end end
end) end)
capi.client.connect_signal("unmanage", function(c) capi.client.connect_signal("unmanage", function(c)
if c.instance == console.name and c.screen == console.screen then if c.instance == dropdown.name and c.screen == dropdown.screen then
console.visible = false dropdown.visible = false
end end
end) end)
-- "Reattach" currently running quake application. This is in case awesome is restarted. return dropdown
local reattach = capi.timer { timeout = 0 }
reattach:connect_signal("timeout", function()
if self.followtag then self.screen = awful.screen.focused() end
reattach:stop()
console:display()
end)
reattach:start()
return console
end end
function quake:toggle() function quake:toggle()