Stopped assuming all clients use theme.border_width
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ca49674459
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efff8f4012
3 changed files with 38 additions and 41 deletions
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@ -50,9 +50,6 @@ function cascadetile.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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-- Screen.
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local wa = p.workarea
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local wa = p.workarea
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local cls = p.clients
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local cls = p.clients
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@ -111,7 +108,7 @@ function cascadetile.arrange(p)
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if overlap_main == 1
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if overlap_main == 1
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then
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then
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g.width = wa.width - 2*bw
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g.width = wa.width - 2*c.border_width
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-- The size of the main window may be reduced a little bit.
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-- The size of the main window may be reduced a little bit.
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-- This allows you to see if there are any windows below the
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-- This allows you to see if there are any windows below the
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@ -120,10 +117,10 @@ function cascadetile.arrange(p)
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-- overlapping everything else.
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-- overlapping everything else.
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g.width = g.width - cascadetile.extra_padding
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g.width = g.width - cascadetile.extra_padding
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else
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else
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g.width = mainwid - 2*bw
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g.width = mainwid - 2*c.border_width
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end
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end
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g.height = wa.height - 2*bw
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g.height = wa.height - 2*c.border_width
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g.x = wa.x + global_border
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g.x = wa.x + global_border
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g.y = wa.y + global_border
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g.y = wa.y + global_border
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if useless_gap > 0
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if useless_gap > 0
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@ -151,8 +148,8 @@ function cascadetile.arrange(p)
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do
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do
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c = cls[i]
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c = cls[i]
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g = {}
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g = {}
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g.width = slavewid - current_offset_x - 2*bw
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g.width = slavewid - current_offset_x - 2*c.border_width
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g.height = wa.height - current_offset_y - 2*bw
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g.height = wa.height - current_offset_y - 2*c.border_width
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g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + global_border
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g.x = wa.x + mainwid + (how_many - (i - 1)) * cascadetile.offset_x + global_border
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g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
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g.y = wa.y + (i - 2) * cascadetile.offset_y + global_border
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if useless_gap > 0
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if useless_gap > 0
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@ -49,9 +49,6 @@ function centerfair.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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-- Screen.
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local wa = p.workarea
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local wa = p.workarea
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local cls = p.clients
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local cls = p.clients
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@ -66,33 +63,35 @@ function centerfair.arrange(p)
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local ncol = centerfair.ncol or tag.getncol(t)
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local ncol = centerfair.ncol or tag.getncol(t)
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if num_x <= 2 then num_x = 2 end
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if num_x <= 2 then num_x = 2 end
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local width = math.floor((wa.width - (num_x + 1)*useless_gap - num_x*2*bw) / num_x)
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local width = math.floor((wa.width - (num_x + 1)*useless_gap) / num_x)
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local offset_y = wa.y + useless_gap
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local offset_y = wa.y + useless_gap
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if #cls < num_x
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if #cls < num_x
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then
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then
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-- Less clients than the number of columns, let's center it!
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-- Less clients than the number of columns, let's center it!
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local offset_x = wa.x + (wa.width - #cls*width - #cls*2*bw - (#cls - 1)*useless_gap) / 2
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local offset_x = wa.x + (wa.width - #cls*width - (#cls - 1)*useless_gap) / 2
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local g = {}
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local g = {}
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g.width = width
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g.height = wa.height - 2*useless_gap - 2*bw
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g.y = offset_y + global_border
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g.y = offset_y + global_border
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for i = 1, #cls do
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for i = 1, #cls do
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g.x = offset_x + (i - 1) * (width + useless_gap + 2*bw) + global_border
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local c = cls[i]
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cls[i]:geometry(g)
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g.width = width - 2*c.border_width
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g.height = wa.height - 2*useless_gap - 2*c.border_width
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g.x = offset_x + (i - 1) * (width + useless_gap) + global_border
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c:geometry(g)
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end
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end
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else
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else
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-- More clients than the number of columns, let's arrange it!
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-- More clients than the number of columns, let's arrange it!
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local offset_x = wa.x + useless_gap
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local offset_x = wa.x + useless_gap
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-- Master client deserves a special treatement
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-- Master client deserves a special treatement
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local c = cls[1]
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local g = {}
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local g = {}
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g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - num_x*2*bw
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g.width = wa.width - (num_x - 1)*width - (num_x + 1)*useless_gap - 2*c.border_width
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g.height = wa.height - 2*useless_gap - 2*bw
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g.height = wa.height - 2*useless_gap - 2*c.border_width
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g.x = offset_x + global_border
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g.x = offset_x + global_border
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g.y = offset_y + global_border
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g.y = offset_y + global_border
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cls[1]:geometry(g)
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c:geometry(g)
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-- Treat the other clients
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-- Treat the other clients
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@ -132,21 +131,25 @@ function centerfair.arrange(p)
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-- Compute geometry of the other clients
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-- Compute geometry of the other clients
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local nclient = 2 -- we start with the 2nd client
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local nclient = 2 -- we start with the 2nd client
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g.x = g.x + g.width + useless_gap + 2*bw
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g.x = g.x + g.width + useless_gap + 2*c.border_width
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g.width = width
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for i = 1, (num_x-1) do
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for i = 1, (num_x-1) do
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g.height = math.floor((wa.height - (num_y[i] + 1)*useless_gap - num_y[i]*2*bw) / num_y[i])
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local height = math.floor((wa.height - (num_y[i] + 1)*useless_gap) / num_y[i])
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g.y = offset_y + global_border
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g.y = offset_y + global_border
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for j = 0, (num_y[i]-2) do
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for j = 0, (num_y[i]-2) do
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cls[nclient]:geometry(g)
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local c = cls[nclient]
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g.height = height - 2*c.border_width
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g.width = width - 2*c.border_width
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c:geometry(g)
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nclient = nclient + 1
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nclient = nclient + 1
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g.y = g.y + g.height + useless_gap + 2*bw
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g.y = g.y + height + useless_gap
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end
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end
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g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*g.height - num_y[i]*2*bw
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local c = cls[nclient]
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cls[nclient]:geometry(g)
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g.height = wa.height - (num_y[i] + 1)*useless_gap - (num_y[i] - 1)*height - 2*c.border_width
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g.width = width - 2*c.border_width
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c:geometry(g)
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nclient = nclient + 1
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nclient = nclient + 1
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g.x = g.x + g.width + useless_gap + 2*bw
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g.x = g.x + width + useless_gap
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end
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end
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end
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end
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end
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end
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@ -32,9 +32,6 @@ function centerwork.arrange(p)
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local global_border = tonumber(beautiful.global_border_width) or 0
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local global_border = tonumber(beautiful.global_border_width) or 0
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if global_border < 0 then global_border = 0 end
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if global_border < 0 then global_border = 0 end
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-- Themes border width requires an offset
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local bw = tonumber(beautiful.border_width) or 0
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-- Screen.
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-- Screen.
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local wa = p.workarea
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local wa = p.workarea
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local cls = p.clients
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local cls = p.clients
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@ -59,8 +56,8 @@ function centerwork.arrange(p)
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local slaveThei = math.floor(wa.height / 2)
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local slaveThei = math.floor(wa.height / 2)
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local slaveBhei = wa.height - slaveThei
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local slaveBhei = wa.height - slaveThei
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g.height = wa.height - 2*useless_gap - 2*bw
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g.height = wa.height - 2*useless_gap - 2*c.border_width
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g.width = mainwid - 2*bw
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g.width = mainwid - 2*c.border_width
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g.x = wa.x + slaveLwid + global_border
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g.x = wa.x + slaveLwid + global_border
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g.y = wa.y + useless_gap + global_border
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g.y = wa.y + useless_gap + global_border
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@ -88,29 +85,29 @@ function centerwork.arrange(p)
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-- top left
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-- top left
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g.x = wa.x + useless_gap + global_border
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g.x = wa.x + useless_gap + global_border
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g.y = wa.y + useless_gap + global_border
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g.y = wa.y + useless_gap + global_border
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g.width = slaveLwid - 2*useless_gap - 2*bw
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g.width = slaveLwid - 2*useless_gap - 2*c.border_width
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g.height = slaveThei - useless_gap - 2*bw
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g.height = slaveThei - useless_gap - 2*c.border_width
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elseif i - 2 == centerwork.top_right
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elseif i - 2 == centerwork.top_right
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then
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then
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-- top right
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-- top right
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g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
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g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
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g.y = wa.y + useless_gap + global_border
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g.y = wa.y + useless_gap + global_border
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g.width = slaveRwid - 2*useless_gap - 2*bw
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g.width = slaveRwid - 2*useless_gap - 2*c.border_width
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g.height = slaveThei - useless_gap - 2*bw
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g.height = slaveThei - useless_gap - 2*c.border_width
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elseif i - 2 == centerwork.bottom_left
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elseif i - 2 == centerwork.bottom_left
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then
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then
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-- bottom left
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-- bottom left
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g.x = wa.x + useless_gap + global_border
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g.x = wa.x + useless_gap + global_border
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g.y = wa.y + slaveThei + useless_gap + global_border
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g.y = wa.y + slaveThei + useless_gap + global_border
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g.width = slaveLwid - 2*useless_gap - 2*bw
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g.width = slaveLwid - 2*useless_gap - 2*c.border_width
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g.height = slaveBhei - 2*useless_gap - 2*bw
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g.height = slaveBhei - 2*useless_gap - 2*c.border_width
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elseif i - 2 == centerwork.bottom_right
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elseif i - 2 == centerwork.bottom_right
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then
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then
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-- bottom right
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-- bottom right
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g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
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g.x = wa.x + slaveLwid + mainwid + useless_gap + global_border
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g.y = wa.y + slaveThei + useless_gap + global_border
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g.y = wa.y + slaveThei + useless_gap + global_border
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g.width = slaveRwid - 2*useless_gap - 2*bw
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g.width = slaveRwid - 2*useless_gap - 2*c.border_width
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g.height = slaveBhei - 2*useless_gap - 2*bw
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g.height = slaveBhei - 2*useless_gap - 2*c.border_width
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end
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end
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c:geometry(g)
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c:geometry(g)
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